Subjective vision

The subjective vision is, in a Video game, the sight with the first nobody, that of the played character or misadventure, contrary to the sight with the third nobody or Vision cinema.

For the subjective vision, the camera or the sight can also be placed on the shoulder or the head of the played character. The first play having used the subjective vision is Colony in 1987, but most famous was surely Doom, left in 1993. In 2004 the subjective vision is still largely used in plays such as Far Cry or Half-Life 2.

See too

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