Caracol (play)

The caracol is a Jeu practitioner from 2 to 4 players with one pack of 52 cards.

Goal of the play

The goal of the caracol is to as quickly as possible true its play by forming combinations: the first which has less than ten points in hands " Caracole" , and the score of the others increases thus… the players who exceed 100 points are eliminated, the last is the winner.

Value of the charts

The ace is worth 1 point, the 2 is worth two points… to the servant who is worth 11, lady 12, and king 13 points.

Gives

The donor distributes 7 charts by players in the direction of the needles of a watch, and turns over the following one (first chart of trues).

Course of the play

The player located at the left of the donor starts.

Trues: He trues himself of a combination following:

  • chart alone
  • even
  • brelan
  • square
  • continuations (the continuations are by figure, and of a size from three to seven charts)

The pickaxe: He picks a chart, either in trues, or on the heel. Then it is to the player following to play.

Final stage

As from the moment or a player has less than 10 points, it with the possibility of " Caracoler". The player who caracol sees his jumped turn: the other players can still play a blow. The players turn over their charts: if a player has a score lower than that of the caracolor the caracol is failed (+ 30 pts for the caracolor). If not, the caracolor gains the sleeve (+ 0 pts for the caracolor).

Counting of the points

For the caracolor: +0 points if it has the weakest score. +30 points if a player the bldg.

For the other players: they mark their score in hand.

Particular rules

A player who has 100 points sees his score brought back to 50 points.

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